Virtual reality market is continuously expanding. Tech giants are in the race to produce the best gadget that will provide the ultimate virtual reality experience for their target customers. Currently, headset is the updated model used for experiencing virtual reality. It is like a big pair of glasses that fills the entire vision of a person, which produces 3D images of its content. In addition to this, it is accompanied by the use of headphones to provide the sounds that will make the experience more realistic.
The two most important issues in virtual reality designing are: consumer comfort and control input. In terms of the consumer comfort, the first issue is about the simulator sickness or a sense of unease. People may have different experiences in terms of movements in using a big headset. We are used to experiencing digital media in forms like TV, console and mobile and if a person was exposed to high levels of quality and comfort, a bad virtual reality experience can put them off entirely about using it. But if the people will be able to get used with the experience of 3D imaging that looks realistic, the potential application possibilities can go far beyond gaming and entertainment. The second important issue is how the users will be able to control the experience. In the traditional gaming consoles, people are more familiar in using standard controllers, keyboards and mouse. Unlike with the headset for virtual reality gaming, you just have to look around the environment with it. It may become a challenge at first because gamers are familiar with using the mouse for movement. Decade worth of gaming habits can become an obstacle with the virtual reality’s design. Removing all external control and simply allowing the player to control an entire game by looking can be a possible solution. But it obviously places restrictions on the complexity of the gameplay. Therefore, even bringing up a pause menu can become a big challenge in virtual reality designing.